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The wars and political disputes that were so common throughout the 21st century are long behind us, and man has finally taken responsibility for his own actions. The Earth in is very different from the one we worried about in - environmental, social and humanitarian crises are a thing of the past, and things have been that way for nearly 50 years. But in a new threat emerges.

Terrorist activity surfaces on several continents. At first the world governments deal with them quietly, without any real public awareness but the activity becomes better and better co-ordinated and more widespread. Soon the Continental senates decide to take action, and they invest vast amounts of resources into forming Storm Force - an organisation designed specifically to investigate and neutralise this new threat.

Supplied with the most advanced technology available Storm Force begin operation Firestorm to bring down the terrorist group known as Black Orchid. But as the 9th division of Storm Force SF9 begin to make progress, they discover that Black Orchid is only a very small part of the picture, and that they themselves have had to make an impossible choice Ultramarionation is a brand new method of filming based on the foundations of the Supermarionation techniques developed by Gerry Anderson and his pioneering teams through the s, used in series like Supercar, Fireball XL5, Stingray, Captain Scarlet, and the iconic Thunderbirds.

With Ultramarionation we are taking the very best aspects of those incredible shows - the physical sets, marionettes, breath-taking model work, and practical effects and tying them together with modern film-making technologies. They will be built in the originally engineered proportions that were seen in productions like Fireball XL5, Stingray and Thunderbirds, but with a new degree of complexity and technical ingenuity that was unavailable in the s. To undertake this important part of the project we are working with Mackinnon and Saunders - a company known throughout the world for their stunning puppet work.

As part of the return to physical and tangible film-making, we'll be producing incredibly detailed miniature vehicles which will populate the Firestorm universe. You'll also see a return to the functional complexity which is such an enjoyable part of shows like Thunderbirds. Explosions are cool. Really cool!

There's something magical and fascinating about watching something being blown to smithereens - and knowing that the set was actually built for that purpose. So Firestorm will see a return to the practical effects of those pioneering days in the s and 70s - originally created by Derek Meddings, Brian Johnson and their talented teams. We're very lucky to have some amazing people already involved in this project, and this is just for the initial phases.

We're hoping that even more people will join us as we move into the next stages of production. Steve is the original concept artist and designer of almost all the craft in Firestorm, and we're thrilled to have him on board. Best known for his beautiful redesigns of the spacecraft and Cylons in the new Battlestar Galactica, Eric has become part of the Gerry Anderson fold with his excellent poster designs, digital paintings and concept work for new Gerry Anderson productions.

He went into effects because of his love of Gerry Anderson shows, and was model designer on Gerry's series Space Precinct. Their Gerry Anderson connection runs deep - Ian Mackinnon had his very first paid job working on the s pilot show Space Police, and the company was also responsible for the puppets in Gerry Anderson's Lavender Castle. From concept maquettes, mould making and armatures to costume, hair and paint, their team will always go the extra mile to ensure the characters that are produced create the maximum impact on screen.

Ken's attention to detail and artistry is second-to-none. Mark worked with Gerry from the early s right up until his last project New Captain Scarlet - and beyond - working with Gerry to develop his new ideas until Gerry's Alzheimer's Disease stopped him working in Mark is also an experienced animation director - recently directing Little Charlie Bear for Annix Studios.

One of the original members of the AP Films team - best known for directing on Thunderbirds - David Elliott returns as a consultant on the Firestorm project.

Firestorm: How Wildfire Will Shape Our Future by Edward Struzik

His work includes strips and covers for Thunderbirds, Stingray, Captain Scarlet and many more. He was also the original character designer selected by Gerry Anderson in , and we're thrilled to have Steve back on board for the new series. Andy is a lifelong fan of Gerry Anderson's work, and worked with Gerry on several projects. Fans may have seen his work on Captain Scarlet: SIG, and the recent documentary - Filmed in Supermarionation - where Andy was responsible for some incredible recreations of the original Supermarionation sets.


Peter remembers enjoying the original Gerry Anderson shows as a child and is looking forward to being involved in bringing that magic back through Firestorm! Justin led the unit that produced the fantastic Firestorm Teaser Trailer , and his work will be familiar to anyone who has seen the beautiful graphics features in Filmed in Supermarionation.

He's a post-production genius, and will be leading post-production work on the minisode. Peter was also the driving force behind taking Firestorm to Kickstarter in the first place. So, thanks for that, Peter! Dave has been tied to all our recent projects - from the Gerry Anderson rebrand and its iconic A logo to Gemini Force One, and beyond.

Ronald Raymond (New Earth)

He's a massive Space: fan, and works closely with me to get the right look and feel for our projects. Nick is making his return to a Gerry Anderson production for the first time since All voice cast announced so far have committed to Firestorm, but of course their appearance in the pilot is subject to their availability and other factors beyond our control.

The Firestorm series produced in Japan in was heavily adapted for the Japanese market, and produced in anime - a style which limited its potential success in the Western market, and was of course voiced in Japanese. For the new Firestorm project, we are reverting back to Gerry Anderson's original scripts, series bible and story outlines. We're also using a team that Gerry would have used himself, and using techniques that are entwined with the Gerry Anderson universe.

We couldn't make it much more of a genuine Gerry Anderson production without the great man himself being at the helm. We're very lucky to have the blessing of those involved with the original production in Japan, as well as being rights owners of the new series. That means nobody else can interfere with what we're doing. Like Gemini Force One - we're able to keep this project pure and true to Gerry's original vision. Our rewards will be produced and despatched in We're aware that some of you may wish to purchase additional items as gifts for friends, or as extra items for yourself.

To help with this - at the end of the campaign - backers will receive an email from BackerKit. BackerKit allows you manage your backer rewards, and allows backers to add individual items to rewards packages. If you have any questions about the rewards, additions, or changes, then please message us during the campaign.

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We're here and we're listening! Anderson Entertainment have already spent a considerable amount on development to get Firestorm to its current state. This means that we are ready to enter pre-production immediately at the end of the funding period. The graphic below shows estimates of how funds raised during the campaign will be spent, but whatever happens, we will use the funds to make the best possible pilot episode we can.

From experience with last year's Gemini Force One project we know how powerful an influence a really successful Kickstarter project can be for a Gerry Anderson idea! After Gemini Force One was successfully funded, we were able to sign a global 3-book publishing deal with Orion - and that was due almost entirely to the incredible support the project received from Gerry Anderson fans all over the world. Firestorm will be no different. It's our hope that through sheer weight of numbers and a public show of support we will be able to show financiers, distributors and TV execs all over the world that a new Gerry Anderson TV show will be overwhelmingly popular - and will entertain new generations of viewers for decades to come.

Once the campaign has ended you can keep up to date with progress via the backers-only production blog, the Firestorm page on the Gerry Anderson website, and Jamie Anderson's blog. A few members of our crew are very busy, and so their availability may be an issue depending on timing. They've all very kindly agreed to do their best to fit this project in if they are busy on other projects, but if they are unavailable they will be replaced by another, equally skilled and talented industry professional.

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As such our cast and crew are correct at the time of publication but may change. As with all projects of this nature, it is possible that there could be some delays during pre-production, which could have an impact on delivery times for the minisode and associated rewards.

We'll keep all of our backers up to date, and do everything we can to minimise delays. However we're confident in our abilities to deliver after the successful funding and completion of our Kickstarter project Gemini Force One. You'll also receive a signed copy of the minisode storyboard, a printed minisode script, a signed film-style Firestorm poster by Eric Chu, a copy of the minisode storyboard, a Firestorm backer's t-shirt, and your name on the credits of the minisode, as well as a Kickstarter backers exclusive collectible Firestorm patch, enamel pin badge, and a set of 3 vehicle postcards and 3 character postcards, a DVD of the minisode filled with extra features and special content, a digital download of the completed minisode and a PDF version of the script, together with ongoing access to the backers-only production blog.

Spend the day at the studio with the effects team and see the entire effects shot take place. You or a loved one can join Firestorm!

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With this once in a lifetime opportunity - you will become the inspiration for one of the puppet characters in the series - your or your loved one's face will be immortalised as the inspiration for one of the lead cast, we'll also use your name subject to agreement from the production team - in case your name is too similar to existing characters etc when the show goes to a series, a crew t-shirt, a signed copy of the minisode storyboard, a printed minisode script, a signed film-style Firestorm poster by Eric Chu, a copy of the minisode storyboard, a Firestorm backer's t-shirt, and your name on the credits of the minisode, as well as a Kickstarter backers exclusive collectible Firestorm patch, enamel pin badge, and a set of 3 vehicle postcards and 3 character postcards, a DVD of the minisode filled with extra features and special content, a digital download of the completed minisode and a PDF version of the script, together with ongoing access to the backers-only production blog.

Battlefield V is already an intense shooter, where a well-placed round can stop you in your tracks. Criterion Games , the team behind Firestorm was eager to ramp up the pressure even more with the new game mode. Even elements that could be considered standard within a battle royale game, like the ever-encroaching ring, were given special consideration here.

We've reached our base goal, but now we need your help to make the full pilot episode!

With Firestorm, even the ring increases the tension. Even with these larger-than-life moments, the Battlefield franchise always strives to bring a sense of realism to their portrayal of conflicts. Pairing that mission with the battle royale genre posed a unique obstacle to the teams. So we had to balance what works well from a gameplay perspective with the authenticity of Battlefield. A varied environment was key for the Battlefield team to create enough unique and differentiated areas for players.

The rich and varied landscape of Norway offered the perfect setting for the team, allowing for the team to be authentic to a real world setting while also maintaining diversity across maps.